Set:
Zendikar Rising
Type:
Creature — Goblin Rogue
Rarity:
Uncommon
Cost:
{2}{R}
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You m...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}{R}
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not p...
Set:
Zendikar Rising
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{3}{B}
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has...
Set:
Zendikar Rising
Type:
Legendary Creature — Elemental
Rarity:
Mythic
Cost:
{3}{G}{G}
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you contro...
Set:
Zendikar Rising
Type:
Creature — Goblin Wizard
Rarity:
Common
Cost:
{1}{R}
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
He might cal...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Mythic
Cost:
{4}{W}{W}{W}
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile...
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{W}
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to on...
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{W}
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to on...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}
When Confounding Conundrum enters the battlefield, draw a card.Whenever a land enters the battlefield under an opponent...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '