Set:
Zendikar Rising
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{R}{G}
HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land ent...
Set:
Zendikar Rising
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{1}{R}
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equa...
Set:
Zendikar Rising
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{1}{R}
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
Goblins from the Makindi Trenches of Ondu mak...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{4}{R}
Synchronized Spellcraft deals 4 damage to target creature and X damage to that creature's controller, where X is the numb...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{2}{U}
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)Draw two cards. If this spell was kicked, draw th...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{W}
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of c...
Set:
Zendikar Rising
Type:
Creature — Ox
Rarity:
Common
Cost:
{4}{W}
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
"Ma...
Set:
Zendikar Rising
Type:
Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{2}{U}
Whenever you cast a kicked spell, draw a card, then discard a card.When Coralhelm Chronicler enters the b...
Set:
Zendikar Rising
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{3}{U}
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Yo...
Set:
Zendikar Rising
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{B}
When Mind Carver enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{B}{B}
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric,...
Set:
Zendikar Rising
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{G}
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
"I've got a litt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '