Set:
Ultimate Masters
Type:
Creature — Elemental
Rarity:
Common
Cost:
{5}{U}
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.Evoke {1}{U}{U...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Rare
Cost:
{U}
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
"The past is the foundation for all tha...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Up to two target creatures can't block this turn.Flashback {3}{R} (You may cast this card from your graveyard for its fl...
Set:
Ultimate Masters
Type:
Creature — Human Monk
Rarity:
Common
Cost:
{3}{W}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Lotus-Eye...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{U}
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments...
Set:
Ultimate Masters
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{W}
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flyin...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{B}
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and ch...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{3}{B}{B}
Destroy target creature.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you ...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature gains flying until end of turn.Flashback {U} (You may cast this card from your graveyard for its flashback ...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Rare
Cost:
{R}
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
"STUFF AND SUNDRIES AND...
Set:
Ultimate Masters
Type:
Creature — Zombie Bird
Rarity:
Common
Cost:
{2}{B}
FlyingWhen Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '