Set:
Ultimate Masters
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a creature dies, that creature's controller may draw a card.
Life is eternal. A lifetime is ephemeral.
Set:
Ultimate Masters
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls a...
Set:
Ultimate Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature gets +1/+1 and has first strike.Totem armor (If enchanted creature would be d...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Common
Cost:
{7}{U}
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Draw three cards.
Countless deligh...
Set:
Ultimate Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and...
Set:
Ultimate Masters
Type:
Enchantment
Rarity:
Common
Cost:
{2}{R}
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or plane...
Set:
Ultimate Masters
Type:
Creature — Goblin Assassin
Rarity:
Uncommon
Cost:
{2}{B/R}{B/R}
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any targ...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloo...
Set:
Ultimate Masters
Type:
Tribal Sorcery — Eldrazi
Rarity:
Rare
Cost:
{7}
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldraz...
Set:
Ultimate Masters
Type:
Land
Rarity:
Uncommon
Dakmor Salvage enters the battlefield tapped.{T}: Add {B}.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do,...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost....
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"G...
Set:
Ultimate Masters
Type:
Land
Rarity:
Rare
Creeping Tar Pit enters the battlefield tapped.{T}: Add {U} or {B}.{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creatu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '