Set:
Ultimate Masters
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
"Garl...
Set:
Ultimate Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{B}
Enchant creatureEnchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are cons...
Set:
Ultimate Masters
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{3}{R}{R}
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
"The purpose of existence is ...
Set:
Ultimate Masters
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
"Only in ...
Set:
Ultimate Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{R}
Enchant creatureEnchanted creature gets +2/+2 and can't block.When Undying Rage is put into a graveyard from ...
Set:
Ultimate Masters
Type:
Legendary Creature — Spirit
Rarity:
Uncommon
Cost:
{4}{B}
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may ...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}{R}
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner...
Set:
Ultimate Masters
Type:
Creature — Gremlin
Rarity:
Uncommon
Cost:
{1}{R}{R}
Haste
Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work ...
Set:
Ultimate Masters
Type:
Creature — Vampire
Rarity:
Common
Cost:
{4}{B}
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '