Set:
Ultimate Masters
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{1}{W}{W}
FlyingWhen Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}
Rolling Temblor deals 2 damage to each creature without flying.Flashback {4}{R}{R} (You may cast this card from your g...
Set:
Ultimate Masters
Type:
Creature — Dog
Rarity:
Common
Cost:
{1}{G}
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches *you* ...
Set:
Ultimate Masters
Type:
Artifact Creature — Gnome
Rarity:
Common
Cost:
{3}
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap...
Set:
Ultimate Masters
Type:
Creature — Vampire Berserker
Rarity:
Common
Cost:
{1}{B}
Discard a card: Olivia's Dragoon gains flying until end of turn.
Displays of Voldaren bloodlust are...
Set:
Ultimate Masters
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Act...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Tap up to two target creatures.Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveya...
Set:
Ultimate Masters
Type:
Creature — Phoenix
Rarity:
Uncommon
Cost:
{3}{R}
Flying{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
"When a phoenix nests in a vo...
Set:
Ultimate Masters
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{4}{R/G}
TramplePersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlef...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Fire deals 2 damage divided as you choose among one or two targets.
Reverse Type:
Instant
Tap target permanent. D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '