Set:
Ultimate Masters
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{1}
Sacrifice Heap Doll: Exile target card from a graveyard.
"I know one night it won't come back. Then...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Return target creature to its owner's hand.Madness {U} (If you discard this card, discard it into exile. When you do, ca...
Set:
Ultimate Masters
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{1}{G}
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only...
Set:
Ultimate Masters
Type:
Creature — Cat Cleric
Rarity:
Common
Cost:
{2}{W}
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana...
Set:
Ultimate Masters
Type:
Instant — Arcane
Rarity:
Uncommon
Cost:
{1}{U}
Target player shuffles up to four target cards from their graveyard into their library.
"All things return to...
Set:
Ultimate Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add {C}.{1}, {T}: Add one mana of any color.
A capable mage can tune its focus, refracting mana through each disk i...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
"We paid the Simic v...
Set:
Ultimate Masters
Type:
Land — Plains
Rarity:
Uncommon
({T}: Add {W}.)Mistveil Plains enters the battlefield tapped.{W}, {T}: Put target card from your graveyard on the bottom of you...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength,...
Set:
Ultimate Masters
Type:
Creature — Zombie Drake
Rarity:
Common
Cost:
{1}{U}{U}
As an additional cost to cast this spell, exile a creature card from your graveyard.Flying
"The best ...
Set:
Ultimate Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '