Set:
Ultimate Masters
Type:
Creature — Human Berserker
Rarity:
Common
Cost:
{B/R}{B/R}
Haste
"If there were such a thing as a soul, I think it would be behind the gallbladder but above...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{W/B}
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered...
Set:
Ultimate Masters
Type:
Creature — Skeleton
Rarity:
Common
Cost:
{B}
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target creature gets -3/-3 until end of turn.
Takedowns in Valor's Reach are never meant to be lethal, but that doesn't ...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{W}
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
"I am the rock of the p...
Set:
Ultimate Masters
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Put a storage counter on Mage-Ring Network.{T}, Remove any number of storage counters from Mage-Ring Network: Add...
Set:
Ultimate Masters
Type:
Creature — Lizard
Rarity:
Common
Cost:
{G}
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.Madness {0} (If you discard ...
Set:
Ultimate Masters
Type:
Creature — Vampire
Rarity:
Common
Cost:
{2}{B}
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
"Death not for survival but for vanity an...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target creature you control deals damage equal to its power to any target.
An avatar he sculpts of anger and flame.
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '