Set:
Ultimate Masters
Type:
Instant
Rarity:
Common
Cost:
{W}
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targete...
Set:
Ultimate Masters
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{G}
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +...
Set:
Ultimate Masters
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{5}{W}{W}
First strike (This creature deals combat damage before creatures without first strike.)When Ancesto...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{X}{R}
Conflagrate deals X damage divided as you choose among any number of targets.Flashback—{R}{R}, Discard X cards. (Yo...
Set:
Ultimate Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{B}
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your gra...
Set:
Ultimate Masters
Type:
Creature — Djinn
Rarity:
Uncommon
Cost:
{4}{U}{U}
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the...
Set:
Ultimate Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}
Target creature gets +3/+1 and gains trample until end of turn.Flashback {3}{R} (You may cast this card from your grav...
Set:
Ultimate Masters
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{W/U}{W/U}{W/U}
FlashDefender, flying
"It was vast, a great sheet of soaring wings, and equally silent. It caugh...
Set:
Ultimate Masters
Type:
Creature — Elemental Spellshaper
Rarity:
Common
Cost:
{2}{R}
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It h...
Set:
Ultimate Masters
Type:
Creature — Human Druid
Rarity:
Common
Cost:
{G}
{1}{G}: Return target basic land card from your graveyard to your hand.
"While the church thinks in terms of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '