Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{2}{W}
Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target art...
Set:
The Brothers' War
Type:
Creature — Elf Warlock
Rarity:
Rare
Cost:
{3}{B}{G}
{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Each falle...
Set:
The Brothers' War
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{1}{G}
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your han...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{B}
Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{3}
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to b...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}{R}
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the begi...
Set:
The Brothers' War
Type:
Legendary Artifact Creature — Thopter
Rarity:
Rare
Cost:
{3}
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whene...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{2}{W}{U}
Artifact creatures you control get +2/+2. {6}: Create a token that's a copy of target ar...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an oppone...
Set:
The Brothers' War
Type:
Legendary Creature — Human Wizard Advisor
Rarity:
Rare
Cost:
{1}{U}{U}
At the beginning of your end step, if you've cast a noncreature spell this turn, rev...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{R}{R}
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this w...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{3}{U}{U}{U}
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of y...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Mythic
Cost:
{6}{U}{U}
You may look at the top card of your library any time. You may play lands and cast spells from the top of your ...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{G}{G}
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifact...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{W}{W}
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '