Set:
The Brothers' War
Type:
Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{U}{U}
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with “{T}: A...
Set:
The Brothers' War
Type:
Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{U}{U}
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with “{T}: A...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanen...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanen...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{G}{G}
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
“We expected the Arg...
Set:
The Brothers' War
Type:
Artifact Creature — Assembly-Worker
Rarity:
Rare
Cost:
{5}
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It ke...
Set:
The Brothers' War
Type:
Artifact Creature — Dragon
Rarity:
Rare
Cost:
{6}
Flying {R}: Artificer's Dragon you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: R...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}{R}
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beg...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{3}{U}{U}{U}
At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of ...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{1}{G}{W}{U}
Creatures you control have vigilance and “{T}: Surveil 1.” (To surveil 1, look at the ...
Set:
The Brothers' War
Type:
Artifact Creature — Spider
Rarity:
Rare
Cost:
{3}
Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone ...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}{U}
Choose two — • Creatures you don't control get -2/-0 until end of turn. • Create a tapped Powerstone token. • Creat...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{2}
{2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up...
Set:
The Brothers' War
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever a...
Set:
The Brothers' War
Type:
Artifact Creature — Beast
Rarity:
Rare
Cost:
{5}
You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to t...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this ...
Set:
The Brothers' War
Type:
Artifact Creature — Assembly-Worker
Rarity:
Common
Cost:
{2}
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '