Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
“Urza fortified every thirty miles on the path to Tomakul, creating a n...
Set:
The Brothers' War
Type:
Legendary Creature — Phyrexian Human
Rarity:
Mythic
Cost:
{2}{B}{R}
Whenever you attack, each opponent loses X life and you gain X life, where X is the num...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}{G}
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library...
Set:
The Brothers' War
Type:
Creature — Wurm
Rarity:
Rare
Cost:
{G}
Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact enters the bat...
Set:
The Brothers' War
Type:
Artifact Creature — Beast
Rarity:
Rare
Cost:
{5}
You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to t...
Set:
The Brothers' War
Type:
Artifact Creature — Golem
Rarity:
Uncommon
Cost:
{6}
Prototype {2}{G} - 1/3 (You may cast this spell with different mana cost, color, and size. It keeps it...
Set:
The Brothers' War
Type:
Artifact Creature — Dragon
Rarity:
Rare
Cost:
{6}
Flying {R}: Artificer's Dragon you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: R...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{3}
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. A...
Set:
The Brothers' War
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{6}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its...
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{9}
Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It kee...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an oppone...
Set:
The Brothers' War
Type:
Legendary Planeswalker — Saheeli
Rarity:
Mythic
Cost:
{2}{U}{R}
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. −2: Crea...
Set:
The Brothers' War
Type:
Artifact Creature — Zombie
Rarity:
Rare
Cost:
{2}
Razorlash Transmogrant can't block. {4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the ...
Set:
The Brothers' War
Type:
Creature — Shade
Rarity:
Rare
Cost:
{1}{B}
If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of tur...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '