Set:
The Brothers' War
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{1}{G}
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your han...
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{7}
Menace When Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target c...
Set:
The Brothers' War
Type:
Creature — Wurm
Rarity:
Mythic
Cost:
{4}{R}{G}
Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with “{T...
Set:
The Brothers' War
Type:
Creature — Dinosaur Beast
Rarity:
Uncommon
Cost:
{2}{R}
Trample Players can't gain life.
“Don't excavate too far into those canyons. I promised your paren...
Set:
The Brothers' War
Type:
Artifact Creature — Golem
Rarity:
Mythic
Cost:
{5}
Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its ...
Set:
The Brothers' War
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{W}{U}
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gai...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your ...
Set:
The Brothers' War
Type:
Creature — Phyrexian Warlock
Rarity:
Rare
Cost:
{3}{B}
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When ...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Choose two — • Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn. • Destroy each crea...
Set:
The Brothers' War
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Flying Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue. {2}: Levitating Statue becmoe...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{2}{W}{U}
Artifact creatures you control get +2/+2. {6}: Create a token that's a copy of target ar...
Set:
The Brothers' War
Type:
Artifact Creature — Phyrexian Wurm
Rarity:
Mythic
Cost:
{7}
Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. I...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{B}{R}
Permanents you control have “Ward—Sacrifice a permanent.”Each artifact card in your grave...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Uncommon
Cost:
{2}{R}
Haste {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact...
Set:
The Brothers' War
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
The sylex's blast had r...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
“The sylex blast marked not only the end of the war, but the end...
Set:
The Brothers' War
Type:
Legendary Planeswalker — Teferi
Rarity:
Mythic
Cost:
{3}{U}{U}
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '