Set:
The Brothers' War
Type:
Creature — Dog Soldier
Rarity:
Rare
Cost:
{3}{W}{W}
Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you cont...
Set:
The Brothers' War
Type:
Creature — Phyrexian Warlock
Rarity:
Rare
Cost:
{3}{B}
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When ...
Set:
The Brothers' War
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equippe...
Set:
The Brothers' War
Type:
Artifact
Rarity:
Mythic
Cost:
{9}
When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures. At the beginning of your upkeep...
Set:
The Brothers' War
Type:
Legendary Planeswalker — Saheeli
Rarity:
Mythic
Cost:
{2}{U}{R}
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. −2: Crea...
Set:
The Brothers' War
Type:
Legendary Creature — Elemental
Rarity:
Mythic
Cost:
{1}{G}{G}
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 l...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer Advisor
Rarity:
Rare
Cost:
{1}{U}
{1}{U}: Return target artifact you control to its owner's hand. {3}, {T}: Copy targe...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.
“The war polluted the land, turning what had once been fruitful...
Set:
The Brothers' War
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{W}
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever an...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. {1}, Sacrifice Bitt...
Set:
The Brothers' War
Type:
Artifact Creature — Phyrexian Dragon
Rarity:
Rare
Cost:
{3}
Double strike When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may ...
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{10}
Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keep...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '