Set:
Strixhaven: School of Mages
Type:
Creature — Turtle Druid
Rarity:
Uncommon
Cost:
{1}{G}{G/U}{U}
When Quandrix Cultivator enters the battlefield, you may search your library for a ...
Set:
Strixhaven: School of Mages
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{1}
Defender{1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
"Don't b...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller inst...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{B}{G}
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefiel...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."Learn. (You ...
Set:
Strixhaven: School of Mages
Type:
Land
Rarity:
Common
Witherbloom Campus enters the battlefield tapped.{T}: Add {B} or {G}.{4}, {T}: Scry 1.
Mage-students fascinated by the energies...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{5}{U}{R}
Create two 4/4 blue and red Elemental creature tokens.{U/R}{U/R}, Discard Elemental Masterpiece: Create a ...
Set:
Strixhaven: School of Mages
Type:
Creature — Plant Wall
Rarity:
Uncommon
Cost:
{1}{G}
Defender{T}: You gain 1 life.{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson c...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Common
Cost:
{2}{W}{B}
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of ...
Set:
Strixhaven: School of Mages
Type:
Creature — Troll Druid
Rarity:
Uncommon
Cost:
{2}{G}
VigilanceIf you would gain life, you gain that much life plus 1 instead.Honor Troll gets +2/...
Set:
Strixhaven: School of Mages
Type:
Creature — Merfolk Druid
Rarity:
Common
Cost:
{1}{G/U}{G/U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counte...
Set:
Strixhaven: School of Mages
Type:
Creature — Spirit Dwarf
Rarity:
Common
Cost:
{3}{R}
Reach{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your g...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Warlock
Rarity:
Uncommon
Cost:
{W}{W/B}{B}
FlyingWhenever another creature you control with flying dies, put a +1/+1 counter on ...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{G}
You may pay {3}{G} rather than pay this spell's mana cost.Search your library for up to four basic land cards a...
Set:
Strixhaven: School of Mages
Type:
Sorcery
Rarity:
Uncommon
Cost:
{W}{B}
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put ...
Set:
Strixhaven: School of Mages
Type:
Creature — Vampire Cleric
Rarity:
Common
Cost:
{1}{W/B}{W/B}
Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledg...
Set:
Strixhaven: School of Mages
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Critic...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '