Set:
Streets of New Capenna Commander
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{4}
Hideaway 4 (When this enchantment enters the battlefield, look at the top four cards of your libra...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Destroy all nonland creatures.Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put ...
Set:
Streets of New Capenna Commander
Type:
Creature — Cephalid Advisor
Rarity:
Rare
Cost:
{3}{U}{U}
When Shield Broker enters the battlefield, put a shield counter on target noncomman...
Set:
Streets of New Capenna Commander
Type:
Creature — Cephalid Advisor
Rarity:
Rare
Cost:
{3}{U}{U}
When Shield Broker enters the battlefield, put a shield counter on target noncomman...
Set:
Streets of New Capenna Commander
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{U}{B}
Fear (This creature can't be blocked except by artifact creatures and/or black creature...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast thi...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}
Exile target creature and all other creatures with the same name as that creature.Flashback {5}{B}{B} (You...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Elf Scout
Rarity:
Rare
Cost:
{1}{G}{W}
Parley — {T}: Each player reveals the top card of their library. For each nonlan...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '