Set:
Streets of New Capenna Commander
Type:
Creature — Bird Rogue
Rarity:
Rare
Cost:
{3}{U}
FlyingEscape—{3}{U}, Exile five other cards from your graveyard. (You may cast this card fro...
Set:
Streets of New Capenna Commander
Type:
Creature — Beast
Rarity:
Rare
Cost:
{4}{G}
When Thragtusk enters the battlefield, you gain 5 life.When Thragtusk leaves the battlefield, cre...
Set:
Streets of New Capenna Commander
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each dra...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1.{T}: Add {R} or {W}.
...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that play...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}.
...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}.
...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '