Set:
Streets of New Capenna Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of ...
Set:
Streets of New Capenna Commander
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each dra...
Set:
Streets of New Capenna Commander
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste.Equip {1}
"There is great wisdom in rushing headlon...
Set:
Streets of New Capenna Commander
Type:
Land — Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic l...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
Each opponent choses fame or fortune. For each player who chose fame, gain control of a creature that play...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{W}
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature...
Set:
Streets of New Capenna Commander
Type:
Land — Plains Island
Rarity:
Rare
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic land...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of th...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Rare
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we ...
Set:
Streets of New Capenna Commander
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic land...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Elf Druid
Rarity:
Mythic
Cost:
{3}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while cas...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Human Merfolk
Rarity:
Rare
Cost:
{1}{G}{U}
{G}{U}, {T}: Double the number of each kind of counter on target artifact, c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '