Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your up...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{U}{B}
This spell costs {1} less to cast for each different mana value among cards i...
Set:
Streets of New Capenna Commander
Type:
Land
Rarity:
Uncommon
Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home...
Set:
Streets of New Capenna Commander
Type:
Artifact
Rarity:
Rare
Cost:
{4}
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter...
Set:
Streets of New Capenna Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{6}{G}{G}
Creatures with flying can't attack you or planeswalkers you control.At the beginning of your end st...
Set:
Streets of New Capenna Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{R}{G}
Choose three. You may choose the same mode more than once.• You draw a card and you lose 1 life.• Ri...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '