Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{2}{W}
All Slivers have "{2}, {T}: Regenerate target Sliver." (The next time that Sliver would be destroyed, instead tap ...
Set:
Future Sight
Type:
Creature — Sliver
Rarity:
Common
Cost:
{4}{W}
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Its ski...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{R}
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player...
Set:
Planar Chaos
Type:
Creature — Sliver
Rarity:
Common
Cost:
{4}{U}
All Sliver creatures have vigilance.
"With a twitch of its muscles, its timeline forks. Then, just as quickly, its...
Set:
Time Spiral
Type:
Creature — Sliver
Rarity:
Common
Cost:
{W}
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets ...
Set:
Stronghold
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{U}{B}
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Mogglings have been known to play ball w...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{2}{B}
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain tha...
Set:
Time Spiral
Type:
Creature — Sliver
Rarity:
Common
Cost:
{3}{R}
All Sliver creatures get +2/+0.
As the time streams grew more and more unstable, Dominaria's creatures struggled to...
Set:
Time Spiral
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{2}{U}{U}
All Slivers have "{T}: Tap target permanent."
"Slivers are guided only by simple instinct. Advance the hive, a...
Set:
Tempest
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{G}
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joine...
Set:
Tempest
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{R}
All Sliver creatures have haste.
Gerrard looked all around for the source of the mysterious pulse, and at that moment t...
Set:
Time Spiral
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{R}
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
"That which would be a f...
Set:
Time Spiral
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{2}{R}
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."All Slivers have "{B}: Regenerate...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '