Set:
Shadows over Innistrad
Type:
Artifact
Rarity:
Common
Cost:
{1}
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
"Souls are volatile things. When compresse...
Set:
Shadows over Innistrad
Type:
Creature — Wolf
Rarity:
Common
Cost:
{2}{R}
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
Wolves and werewolves join together...
Set:
Shadows over Innistrad
Type:
Land
Rarity:
Uncommon
Stone Quarry enters the battlefield tapped.{T}: Add {R} or {W}.
In Gavony, headstones come only from quarries that have been bless...
Set:
Shadows over Innistrad
Type:
Creature — Human
Rarity:
Uncommon
Cost:
{2}{B}
Delirium — {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card...
Set:
Shadows over Innistrad
Type:
Creature — Human Warrior Werewolf
Rarity:
Uncommon
Cost:
{1}{G}
{2}{G}: Look at the top three cards of your library. You may reveal a creature card fr...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Create two 2/2 black Zombie creature tokens.Madness {2}{B} (If you discard this card, discard it into exile. ...
Set:
Shadows over Innistrad
Type:
Creature — Human Scout
Rarity:
Common
Cost:
{3}{G}
TrampleWhen Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{G}
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Creatures without flying can't block this turn.
The Needle's Eye, a seldom-used passage that winds through Stensia...
Set:
Shadows over Innistrad
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
Set:
Shadows over Innistrad
Type:
Enchantment — Treefolk
Rarity:
Uncommon
Cost:
{2}{G}
{B}: Mill a card.Delirium — At the beginning of your end step, if there are four or more card typ...
Set:
Shadows over Innistrad
Type:
Sorcery
Rarity:
Common
Cost:
{2}{W}
As an additional cost to cast this spell, sacrifice a permanent.Exile target artifact, creature, or enchantment.
"...
Set:
Shadows over Innistrad
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{4}{G}
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf c...
Set:
Shadows over Innistrad
Type:
Legendary Planeswalker — Arlinn
Rarity:
Mythic
Cost:
{2}{R}{G}
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and has...
Set:
Shadows over Innistrad
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '