Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{R}
Enchant creatureEnchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
"...
Set:
Return to Ravnica
Type:
Creature — Lizard
Rarity:
Common
Cost:
{2}{G}{G}
TrampleScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters ...
Set:
Return to Ravnica
Type:
Creature — Sphinx
Rarity:
Rare
Cost:
{4}{U}{U}
FlyingDiscard two nonland cards with the same name: Draw four cards.
"I've dreamt of the future, Isperia. Da...
Set:
Return to Ravnica
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{U}
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if o...
Set:
Return to Ravnica
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{1}{G}{W}
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Way...
Set:
Return to Ravnica
Type:
Creature — Insect Shade
Rarity:
Common
Cost:
{2}{B}{B}
{1}{B}: Perilous Shadow gets +2/+2 until end of turn.
There are some shadows that even the Dimir fea...
Set:
Return to Ravnica
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{4}{U}
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
"He makes ...
Set:
Return to Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}{R}
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
"We could never accept a...
Set:
Return to Ravnica
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{3}{B}
FlyingWhen Dark Revenant dies, put it on top of its owner's library.
The murderer faced justice in the Azor...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{3}{G}
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
"In each of us is the st...
Set:
Return to Ravnica
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{R}{R}
First strike, hasteWhenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that p...
Set:
Return to Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{4}{W}
Enchant creatureWhen Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vi...
Set:
Return to Ravnica
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {G} or {W}.{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '