Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card.
"What is mana but possibility, an idea not yet given form?" —J...
Set:
Kaldheim Commander
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{4}{W}{W}{W}
FlyingWhen Angel of Serenity enters the battlefield, you may exile up to three other target creatures f...
Set:
Kaldheim Commander
Type:
Legendary Creature — Spirit Noble
Rarity:
Rare
Cost:
{2}{W}{U}
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of tar...
Set:
Kaldheim Commander
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at t...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror ...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills an...
Set:
Kaldheim Commander
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{W}
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you....
Set:
Kaldheim Commander
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste.Equip {1}
"There is great wisdom in rushing headlong into combat ...
Set:
Kaldheim Commander
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your...
Set:
Kaldheim Commander
Type:
Creature — Spirit Giant
Rarity:
Rare
Cost:
{5}{U}{U}
FlyingSpells you cast from anywhere other than your hand cost {2} less to cast.Foretell {4}{U} (Durin...
Set:
Kaldheim Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Choose one —• Destroy all creatures.• Destroy all artifacts and enchantments.
In their final moments, the demons gaze...
Set:
Kaldheim Commander
Type:
Creature — Elf Artificer
Rarity:
Rare
Cost:
{3}{G}{G}
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1...
Set:
Kaldheim Commander
Type:
Creature — Elf
Rarity:
Rare
Cost:
{3}{G}{G}
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
"Ancient ones, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '