Set:
Kaldheim Commander
Type:
Creature — Human Wizard
Rarity:
Mythic
Cost:
{2}{U}
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exi...
Set:
Kaldheim Commander
Type:
Creature — Sphinx
Rarity:
Mythic
Cost:
{5}{U}{U}
FlyingWhen Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.{...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Rare
Cost:
{2}{B}
Whenever an Elf you control dies, exile it.{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among...
Set:
Kaldheim Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.For...
Set:
Kaldheim Commander
Type:
Creature — Dwarf Peasant
Rarity:
Rare
Cost:
{3}{W}
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If...
Set:
Kaldheim Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Is...
Set:
Kaldheim Commander
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{2}{W}
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles o...
Set:
Kaldheim Commander
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '