Set:
Kaldheim Commander
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to ...
Set:
Kaldheim Commander
Type:
Creature — Elf
Rarity:
Rare
Cost:
{3}{G}{G}
Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.
"Ancient ones, ...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
Marble Diamond enters the battlefield tapped.{T}: Add {W}.
The essence of sunlight to brighten the way.
Set:
Kaldheim Commander
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{2}{G}{G}
When Masked Admirers enters the battlefield, draw a card.Whenever you cast a creature spell, you may pa...
Set:
Kaldheim Commander
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{2}{G}{G}
Enchant creatureEnchanted creature gets +1/+1 for each Elf you control and has reach.{2}{G}: Return Crown ...
Set:
Kaldheim Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{B}{B}
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control...
Set:
Kaldheim Commander
Type:
Creature — Dwarf Peasant
Rarity:
Rare
Cost:
{3}{W}
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If...
Set:
Kaldheim Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Is...
Set:
Kaldheim Commander
Type:
Instant
Rarity:
Rare
Cost:
{4}{U}{U}
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library unt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '