Set:
Homelands
Type:
Instant
Rarity:
Rare
Cost:
{4}{B}
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal ...
Set:
Homelands
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Dry Spell deals 1 damage to each creature and each player.
"My soul thirsts for Serra's salvation, as does my body for life's b...
Set:
Homelands
Type:
Legendary Creature — Avatar
Rarity:
Rare
Cost:
{2}{G}{G}
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autu...
Set:
Homelands
Type:
Creature — Human Advisor
Rarity:
Common
Cost:
{1}{W}
{T}: Tap target creature with power 2 or less.
"I would say that our Bureaucrats are no better than vipers—but...
Set:
Homelands
Type:
Creature — Werewolf
Rarity:
Common
Cost:
{4}{B}
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
"The wolf-things ar...
Set:
Homelands
Type:
World Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school sh...
Set:
Homelands
Type:
Creature — Faerie
Rarity:
Uncommon
Cost:
{1}{U}
Flying, protection from red
"No one can catch what won't be caught." —Kakra, Sea Troll
Set:
Homelands
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{4}{R}
First strike, haste
"Call it a cost of doing business. The best way to protect against thieves is to hire better...
Set:
Homelands
Type:
Creature — Minotaur
Rarity:
Common
Cost:
{3}{R}
First strike (This creature deals combat damage before creatures without first strike.)
"Not all Minotaurs are trib...
Set:
Homelands
Type:
Artifact
Rarity:
Common
Cost:
{4}
Serrated Arrows enters the battlefield with three arrowhead counters on it.At the beginning of your upkeep, if there are no arrow...
Set:
Homelands
Type:
Legendary Creature — Shade Knight
Rarity:
Uncommon
Cost:
{3}{B}{B}{B}
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brough...
Set:
Homelands
Type:
Artifact Creature — Rhino
Rarity:
Common
Cost:
{7}
Trample
"That Rhino would fetch us a tidy sum, Joven. Perhaps it's time to make it ours." —Chandler
Set:
Homelands
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain." —R...
Set:
Homelands
Type:
Creature — Human Advisor
Rarity:
Common
Cost:
{1}{W}
{T}: Tap target creature with power 2 or less.
"All the tortures of my vault of horrors pale in comparison to ...
Set:
Homelands
Type:
Creature — Bird
Rarity:
Common
Cost:
{1}{W}
Flying{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
"The faith of Serra is borne on wings of hope." —Gulsen, Abbey ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '