Set:
Homelands
Type:
Creature — Minotaur Shaman
Rarity:
Common
Cost:
{3}{R}
{R}, {T}: Anaba Shaman deals 1 damage to any target.
"Few master the powers of the earth as well as do the S...
Set:
Homelands
Type:
Creature — Lizard
Rarity:
Common
Cost:
{1}{G}{G}
{1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
"I never question the Autumn Willow about he...
Set:
Homelands
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}: Add {W}.{2}, {T}: Add {G} or {U}.
Serra's gift to her people: a symbol of faith and hope.
Set:
Homelands
Type:
Creature — Spider
Rarity:
Uncommon
Cost:
{3}{G}
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if...
Set:
Homelands
Type:
Creature — Human
Rarity:
Rare
Cost:
{1}{G}{G}
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the o...
Set:
Homelands
Type:
Enchantment
Rarity:
Common
Cost:
{U}{U}
Coral Reef enters the battlefield with four polyp counters on it.Sacrifice an Island: Put two polyp counters on Coral Reef....
Set:
Homelands
Type:
Creature — Human
Rarity:
Common
Cost:
{G}
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
"There are those who accept being told what to do, wha...
Set:
Homelands
Type:
Artifact Creature — Gnome
Rarity:
Common
Cost:
{4}
{3}, {T}: Regenerate target artifact creature.
"Until I came to the Floating Isle, I never had to oil the servan...
Set:
Homelands
Type:
Creature — Bat
Rarity:
Common
Cost:
{1}{B}{B}
FlyingWhenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
"They are t...
Set:
Homelands
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{R}{R}
Enchant landOrcish Mine enters the battlefield with three ore counters on it.At the beginning of your upkeep or...
Set:
Homelands
Type:
Instant
Rarity:
Rare
Cost:
{2}{W}
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
"The people ...
Set:
Homelands
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets -5/-0 until end of turn.
"The smallest beast can yet have the greatest heart." —Gemma, Willow Priestess
Set:
Homelands
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Exile target card from a graveyard.Draw a card at the beginning of the next turn's upkeep.
"Your headstone is the last page in ...
Set:
Homelands
Type:
Creature — Bat
Rarity:
Common
Cost:
{1}{B}{B}
FlyingWhenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
"In the fac...
Set:
Homelands
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{B}
Enchant creature{1}{B}: Put a -1/-1 counter on enchanted creature.
"It helps you pass the time until you die." —Grandmo...
Set:
Homelands
Type:
Creature — Whale
Rarity:
Rare
Cost:
{2}{U}{U}
First strike, protection from red
"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!" —Ka...
Set:
Homelands
Type:
Artifact Creature — Thopter
Rarity:
Common
Cost:
{1}
Flying{2}: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.
"The Roterothopt...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '