Set:
Homelands
Type:
Creature — Minotaur Shaman
Rarity:
Common
Cost:
{3}{R}
{R}, {T}: Anaba Shaman deals 1 damage to any target.
"The Shamans? Ha! They are mere craven cows not capable...
Set:
Homelands
Type:
Creature — Wall
Rarity:
Common
Cost:
{4}{U}
Defender (This creature can't attack.){0}: Dark Maze can attack this turn as though it didn't have defender. Exile it a...
Set:
Homelands
Type:
Instant
Rarity:
Common
Cost:
{3}{R}
Blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?" —Joskun, An-Havva Const...
Set:
Homelands
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}{R}
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 c...
Set:
Homelands
Type:
Artifact Creature — Horse
Rarity:
Common
Cost:
{4}
Clockwork Steed enters the battlefield with four +1/+0 counters on it.Clockwork Steed can't be blocked by artifa...
Set:
Homelands
Type:
Creature — Human Beast Soldier
Rarity:
Rare
Cost:
{1}{W}{W}
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without,...
Set:
Homelands
Type:
Creature — Horror
Rarity:
Rare
Cost:
{1}{B}{B}
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.{B}{B}{B}, Sacrifice Timmerian ...
Set:
Homelands
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{3}{W}{W}
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is de...
Set:
Homelands
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
As an additional cost to cast this spell, sacrifice a land.Search your library for a basic land card, put that card onto the ba...
Set:
Homelands
Type:
Legendary Creature — Dwarf Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap ste...
Set:
Homelands
Type:
Creature — Elemental
Rarity:
Common
Cost:
{2}{G}{G}
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
"If the air must feed, let it tak...
Set:
Homelands
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand." —Autumn Willow...
Set:
Homelands
Type:
Creature — Human
Rarity:
Common
Cost:
{G}
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
"This town's only for good folk. The rest can go to th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '