Set:
Homelands
Type:
Creature — Ferret
Rarity:
Common
Cost:
{G}
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.At end of combat, tap all creatures that blocked Joven...
Set:
Homelands
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons are kindly souls, but don't ask one for an al...
Set:
Homelands
Type:
Legendary Creature — Human Rogue
Rarity:
Common
Cost:
{3}{R}{R}
{R}{R}{R}, {T}: Destroy target noncreature artifact.
"Joven, you're almost as good a thief as I. Bu...
Set:
Homelands
Type:
Creature — Wall
Rarity:
Common
Cost:
{2}{B}
Defender (This creature can't attack.)Protection from black
"It keeps some out, yes. It also keeps others in!" —Grandmo...
Set:
Homelands
Type:
Creature — Elemental
Rarity:
Common
Cost:
{2}{G}{G}
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
"All things must eat, after all. ...
Set:
Homelands
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{B}
Enchant creatureEnchanted creature gets +4/+0.
"Some delicacies are not to be savored, save by the callous." —Baron ...
Set:
Homelands
Type:
Creature — Minotaur
Rarity:
Common
Cost:
{3}{U}
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step....
Set:
Homelands
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{3}{W}
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that c...
Set:
Homelands
Type:
Creature — Bird
Rarity:
Common
Cost:
{1}{W}
Flying{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
"Pretty Falcon, friend to Soraya. Will you send her my greeting...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '