Set:
Homelands
Type:
Legendary Creature — Human Rogue
Rarity:
Rare
Cost:
{5}{B}{B}
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked...
Set:
Homelands
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{W}
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons still say Serra is coming back. I bet she nev...
Set:
Homelands
Type:
Creature — Human Nomad
Rarity:
Common
Cost:
{W}
At the beginning of your upkeep, put a currency counter on Trade Caravan.Remove two currency counters from Trade Ca...
Set:
Homelands
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Target land becomes the basic land type of your choice until end of turn.Draw a card at the beginning of the next turn's upkeep...
Set:
Homelands
Type:
Creature — Oyster
Rarity:
Uncommon
Cost:
{2}{U}{U}
You may choose not to untap Giant Oyster during your untap step.{T}: For as long as Giant Oyster remains tapped,...
Set:
Homelands
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target blocking creature gets +3/+1 until end of turn.
"The people of Aysen built their roads with stones from these wonders. A...
Set:
Homelands
Type:
Sorcery
Rarity:
Common
Cost:
{W}
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.Draw a card at the be...
Set:
Homelands
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{4}{W}
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +...
Set:
Homelands
Type:
Instant
Rarity:
Rare
Cost:
{U}
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell a...
Set:
Homelands
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{B}
Enchant creatureEnchanted creature gets +4/+0.
"Could there be a fouler act? No doubt the Baron knows of one." —Autu...
Set:
Homelands
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{G}{G}
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of ...
Set:
Homelands
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{B}
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
"Rarely have power and madness been so delig...
Set:
Homelands
Type:
Creature — Minotaur
Rarity:
Common
Cost:
{3}{U}
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step....
Set:
Homelands
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{4}{R}
First strike, haste
"The roads to Koskun Keep are mostly safe these days. Mostly." —Joskun, An-Havva Constable
...
Set:
Homelands
Type:
Creature — Minotaur Shaman
Rarity:
Rare
Cost:
{2}{R}{R}
Minotaur creatures get +1/+0.
"The Spirit Crafters sing of all our people. They sing of those lost, of thos...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '