Set:
Guilds of Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphere enter...
Set:
Guilds of Ravnica
Type:
Creature — Insect
Rarity:
Common
Cost:
{1}{G}
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
"Please don't feed the ...
Set:
Guilds of Ravnica
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{R}{W}
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser...
Set:
Guilds of Ravnica
Type:
Creature — Elf Assassin
Rarity:
Uncommon
Cost:
{1}{B}{G}
DeathtouchAll creatures able to block Ochran Assassin do so.
"The dagger is just the distraction. ...
Set:
Guilds of Ravnica
Type:
Creature — Faerie Rogue
Rarity:
Uncommon
Cost:
{1}{U}
FlyingWhenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may pu...
Set:
Guilds of Ravnica
Type:
Creature — Minotaur Soldier
Rarity:
Common
Cost:
{4}{R}
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with ...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
You may look at the top card of your library any time.You may play lands and cast spells from the top of your library...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{R/W}
Target creature gets +2/+2 until end of turn.
Reverse Type:
Instant
Intervention deals 3 damage to any target a...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Rare
Cost:
{U}{R}
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.{1}{U}, Remove two charge ...
Set:
Guilds of Ravnica
Type:
Artifact Creature — Gargoyle
Rarity:
Uncommon
Cost:
{6}
FlyingGatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you contr...
Set:
Guilds of Ravnica
Type:
Creature — Beast
Rarity:
Common
Cost:
{4}{W}
VigilanceWhen Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents contro...
Set:
Guilds of Ravnica
Type:
Creature — Zombie Lizard
Rarity:
Uncommon
Cost:
{3}{B}
{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until e...
Set:
Guilds of Ravnica
Type:
Creature — Elf Cleric
Rarity:
Uncommon
Cost:
{G}{W}
{G}, {T}: Creatures you control gain trample until end of turn.{5}{W}, {T}: Create a 2/2 green and whit...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{U}{R}
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast befo...
Set:
Guilds of Ravnica
Type:
Creature — Skeleton Wall
Rarity:
Common
Cost:
{B}
DefenderWhen Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. Y...
Set:
Guilds of Ravnica
Type:
Creature — Beast
Rarity:
Mythic
Cost:
{2}{G}{G}
HexproofYou can't cast noncreature spells.{2}: Nullhide Ferox loses all abilities until end of turn. Any pl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '