Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one ma...
Set:
Guilds of Ravnica
Type:
Creature — Centaur Cleric
Rarity:
Common
Cost:
{1}{G}{W}
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
"Please accept this offe...
Set:
Guilds of Ravnica
Type:
Creature — Vampire Assassin
Rarity:
Rare
Cost:
{1}{B}{B}
LifelinkWhen Blood Operative enters the battlefield, you may exile target card from a graveyard.Wh...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Target creature you control deals damage equal to its power to target player.Jump-start (You may cast this card from yo...
Set:
Guilds of Ravnica
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{5}{R}
TrampleWhenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. I...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{U}{U}
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be pu...
Set:
Guilds of Ravnica
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{2}{U}
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then...
Set:
Guilds of Ravnica
Type:
Creature — Spirit
Rarity:
Common
Cost:
{3}{U}{U}
FlyingWhen Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your libra...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{1}{U}{B}
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your ...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{B}
Creeping Chill deals 3 damage to each opponent and you gain 3 life.When Creeping Chill is put into your graveyard fro...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Golgari Guildgate enters the battlefield tapped.{T}: Add {B} or {G}.
"Jarad was a friend to the Devkarin. Now we slink through neg...
Set:
Guilds of Ravnica
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{G/W}
Vigilance
"Selesnya's soil is sacred, and you're about to meet it with your face."
Set:
Guilds of Ravnica
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{R}
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser p...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Target creature gets +1/+1 and gains haste until end of turn.Jump-start (You may cast this card from your graveyard by dis...
Set:
Guilds of Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{W}
Enchant creatureEnchanted creature gets +3/+2 and has vigilance.
Selesnya guildmages do not sleep so the res...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '