Set:
Guilds of Ravnica
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant landWhen Urban Utopia enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of a...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}{B}
Destroy target creature.Surveil 2. (Look at the top two cards of your library, then put any number of them into your...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one ma...
Set:
Guilds of Ravnica
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{1}{R}{W}
Flying, haste
Squadrons of skyknights are available for deployment around the clock, capable of reac...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Dimir Guildgate enters the battlefield tapped.{T}: Add {U} or {B}.
"You've found this place only because you were summoned. Pray y...
Set:
Guilds of Ravnica
Type:
Creature — Faerie Wizard
Rarity:
Uncommon
Cost:
{1}{U}{R}
FlyingWhenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn....
Set:
Guilds of Ravnica
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{U}
DefenderWhenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.As long as Thoughtbound Phantasm ha...
Set:
Guilds of Ravnica
Type:
Creature — Elf Warrior
Rarity:
Uncommon
Cost:
{3}{G}
HasteUndergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature...
Set:
Guilds of Ravnica
Type:
Creature — Zombie Soldier
Rarity:
Common
Cost:
{1}{B}{G}
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activat...
Set:
Guilds of Ravnica
Type:
Creature — Cat
Rarity:
Common
Cost:
{2}{G}
When Generous Stray enters the battlefield, draw a card.
Cats place their gifts with care, so that a bare foot w...
Set:
Guilds of Ravnica
Type:
Creature — Frog
Rarity:
Common
Cost:
{2}{U}
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
"Most compete for insects at ...
Set:
Guilds of Ravnica
Type:
Legendary Creature — Shapeshifter
Rarity:
Mythic
Cost:
{U}{B}
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Izzet Guildgate enters the battlefield tapped.{T}: Add {U} or {R}.
Every laboratory buzzes with new experiments, each a piece of R...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Rare
Cost:
{B/G}{B/G}
Return up to two target creature cards from your graveyard to your hand.
Reverse Type:
Sorcery
You may put two...
Set:
Guilds of Ravnica
Type:
Creature — Boar
Rarity:
Common
Cost:
{3}{R}
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Some Gruul druids be...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{W}
Choose one or both —• Exile target artifact.• Exile target enchantment.
The Izzet mage knew she would neither get her...
Set:
Guilds of Ravnica
Type:
Creature — Vampire
Rarity:
Uncommon
Cost:
{U}{U}{B}{B}
Flying, deathtouchHexproof (This creature can't be the target of spells or abilities your opponents ...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '