Set:
Guilds of Ravnica
Type:
Creature — Human Assassin
Rarity:
Common
Cost:
{B}
Deathtouch
"They don't even feel the cut. I'm ordering a drink in a nearby tavern before anyone notices ...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice a creature.You gain life equal to the sacrificed creature's toughne...
Set:
Guilds of Ravnica
Type:
Creature — Elf Knight
Rarity:
Uncommon
Cost:
{1}{G}{W}
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Cha...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Dimir Guildgate enters the battlefield tapped.{T}: Add {U} or {B}.
"Every guild dreads infiltration. I should know—I've been a mem...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{W}
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
In the quiet before...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Boros Guildgate enters the battlefield tapped.{T}: Add {R} or {W}.
"It is our duty to protect all those in need. But the other gui...
Set:
Guilds of Ravnica
Type:
Creature — Viashino Wizard
Rarity:
Uncommon
Cost:
{2}{U}{R}
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacki...
Set:
Guilds of Ravnica
Type:
Creature — Human Knight
Rarity:
Uncommon
Cost:
{7}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{U/B}
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them ...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature gets -3/-0 until end of turn.Surveil 2. (Look at the top two cards of your library, then put any number of...
Set:
Guilds of Ravnica
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{R/W}
As long as it's your turn, Fresh-Faced Recruit has first strike.
"Hold on to your ideals. They'll be...
Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
{2}{U}: Target creature can't be blocked this turn.
"My doors are called trespassing, my signatures, fo...
Set:
Guilds of Ravnica
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{U}
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '