Set:
Gatecrash
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{G}
{R}: Disciple of the Old Ways gains first strike until end of turn.
"Selesnya thinks nature is a pretty playth...
Set:
Gatecrash
Type:
Creature — Dinosaur
Rarity:
Uncommon
Cost:
{4}{R}{R}
Menace (This creature can't be blocked except by two or more creatures.)
As Ravnica's wilds expanded, even adv...
Set:
Gatecrash
Type:
Creature — Horror
Rarity:
Uncommon
Cost:
{4}{U}{B}
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discar...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{R}{W}
Target creature gets +3/+0 until end of turn.Target creature gets +0/+3 until end of turn.
"Yes, Boros tactics are unparalleled...
Set:
Gatecrash
Type:
Creature — Thrull
Rarity:
Common
Cost:
{1}{W}{B}
FlyingExtort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain tha...
Set:
Gatecrash
Type:
Instant
Rarity:
Rare
Cost:
{R}{G}
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them ...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Counter target noncreature spell.Draw a card.
"Should your chosen emissary be able to fluctuate triharmonic pentodes, however u...
Set:
Gatecrash
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
As the path he sought came into fo...
Set:
Gatecrash
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{R/G}{R/G}{R/G}
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you contr...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{R}{G}
Enchant creatureEnchanted creature gets +3/+3 and has haste.
Gruul shamans believe all sentient beings have the s...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}
Enchant creature you controlWhen enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is i...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{W}{B}
Target creature that dealt damage this turn gets -5/-5 until end of turn.
"The contract specified an appendage for a missed pay...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{4}{R}
Enchant landEnchanted land has "{T}, Discard a card: Draw a card."
"Sometimes I stroll along Tin Street and watch ci...
Set:
Gatecrash
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{1}{G}{U}
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '