Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It'...
Set:
Ravnica Allegiance
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a c...
Set:
Ultimate Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature gets +1/+1 and has first strike.Totem armor (If enchanted creature would be d...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureEnchanted creature has hexproof and can't be blocked by more than one creature.
Even the bitterest...
Set:
Eldritch Moon
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creatureEnchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! ...
Set:
Stronghold
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
All creatures block each combat if able.The attacking player chooses how each creature blocks each combat.
Gerrard studied t...
Set:
Core Set 2019
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{R}
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.Whenever you c...
Set:
Magic 2014
Type:
Enchantment
Rarity:
Rare
Cost:
{B}{B}{B}
Whenever a creature you control dies, you draw a card and you lose 1 life.
When the bog ran short on small animals, Ekri ...
Set:
Magic 2014
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed....
Set:
The Dark
Type:
Enchantment
Rarity:
Common
Cost:
{B}{G}
Sacrifice a Forest: You gain 3 life.
Even the Goblins shun this haunted place, where the tree limbs twist in agony and the g...
Set:
Seventh Edition
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds t...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for e...
Set:
Nemesis
Type:
Enchantment
Rarity:
Common
Cost:
{2}{W}
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them. His f...
Set:
Return to Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{4}{W}
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatu...
Set:
Magic 2010
Type:
Enchantment
Rarity:
Uncommon
Cost:
{U}
Your opponents play with their hands revealed.
"The most disappointing thing about learning telepathy is finding out how bo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '