Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
"If ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{U}
(Gain the next level as a sorcery to add its ability.)You have no m...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
"They are sm...
Set:
Seventh Edition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
If you stop to lis...
Set:
Revised Edition
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it...
Set:
Core Set 2019
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just ...
Set:
Urza's Legacy
Type:
Enchantment
Rarity:
Uncommon
Cost:
{B}
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Death is no excuse to stop working.
Set:
Dominaria United
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{2}{U}{U}
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped c...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)Spells your oppon...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}{U}
Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2},...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness ...
Set:
Core Set 2019
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{U}
Enchant creatureEnchanted creature gets +1/+0 and can't be blocked.
If you can't find a doorway, make one.
Set:
Magic Origins
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
"I want to help Z...
Set:
Stronghold
Type:
Enchantment
Rarity:
Common
Cost:
{B}
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
"There are terrors lurking in the...
Set:
Fate Reforged
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{W}
Enchant creatureWhen Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '