Set:
Innistrad: Midnight Hunt
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}
As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{U}{B}
(Gain the next level as a sorcery to add its ability.)Whenever a cre...
Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
When Court of Ambition enters the battlefield, you become the monarch.At the beginning of your upkeep, each oppone...
Set:
Kaldheim
Type:
Enchantment — Saga
Rarity:
Rare
Cost:
{1}{U}{B}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player mills four c...
Set:
Kaldheim
Type:
Enchantment
Rarity:
Rare
Cost:
{4}{U}
As Reflections of Littjara enters the battlefield, choose a creature type.Whenever you cast a spell of the chosen type, copy t...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}
Enchant creatureEnchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachab...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play ...
Set:
Zendikar Rising
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, exile the top card of your library. You may play ...
Set:
Jumpstart
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Avacyn's ...
Set:
Core Set 2021
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}{W}
HexproofIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.When th...
Set:
Commander 2020
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{B}{G}
When Deadbridge Chant enters the battlefield, mill ten cards.At the beginning of your upkeep, choose a card at rand...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
Whenever you draw a card, put a foreshadow counter on Ominous Seas.Remove eight foreshadow counters from ...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{G}{U}{R}
You may play an additional land on each of your turns.Whenever you cast a spell, draw two cards.At the ...
Set:
Theros Beyond Death
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three o...
Set:
Commander 2019
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}
Instant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, scry 1. (Look a...
Set:
Modern Horizons
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}{B}
As Etchings of the Chosen enters the battlefield, choose a creature type.Creatures you control of the chosen typ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '