Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{B}{R}{G}
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your grave...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{W}{U}{B}
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascend...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one ...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Mythic
Cost:
{4}{R}{R}
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{G}{W}{U}
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on ...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}{G}
Creature spells you control can't be countered.Nontoken creatures you control have riot. (They ...
Set:
Innistrad: Crimson Vow
Type:
Creature — Spirit Soldier
Rarity:
Mythic
Cost:
{1}{W}{W}
Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fe...
Set:
Innistrad: Midnight Hunt Commander
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '