Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Uncommon
Cost:
{R}
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial ...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{R}
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may disca...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Uncommon
Cost:
{G}
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target crea...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Scout Survivor
Rarity:
Uncommon
Cost:
{1}{G}
Survival — At the beginning of your second main phase, if House Cartographer is tapp...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{X}{G}
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the...
Set:
Duskmourn: House of Horror
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}{G}
Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types ...
Set:
Duskmourn: House of Horror
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{G}{W}
When Baseball Bat enters, attach it to target creature you control.Equipped creature gets +1/+1...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Rat Ninja Wizard
Rarity:
Rare
Cost:
{U}{B}
MenaceWhenever Nashi, Searcher in the Dark deals combat damage to a player, you mi...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{G}{U}
At the beginning of your end step, you may draw a card. If you do, discard a card unless a p...
Set:
Duskmourn: House of Horror
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{2}
When Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token.Equipped creature ge...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Nightmare
Rarity:
Common
Cost:
{1}{W}
VigilanceWhenever Fear of Surveillance attacks, surveil 1. (Look at the top card of y...
Set:
Duskmourn: House of Horror
Type:
Enchantment
Rarity:
Uncommon
Cost:
{G}{U}
FlashWhen Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto...
Set:
Duskmourn: House of Horror
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}{G}
If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.You may...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Survivor
Rarity:
Uncommon
Cost:
{1}{B}
Cynical Loner can't be blocked by Glimmers.Survival — At the beginning of your second main...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Survivor
Rarity:
Uncommon
Cost:
{1}{G}{W}
Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped,...
Set:
Duskmourn: House of Horror
Type:
Creature — Human
Rarity:
Common
Cost:
{3}{W}
When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one ont...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '