Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{U}
Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenev...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Human Survivor
Rarity:
Rare
Cost:
{2}{G}{W}
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is ta...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Human Survivor
Rarity:
Rare
Cost:
{2}{G}{W}
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is ta...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Beast Survivor
Rarity:
Rare
Cost:
{3}{G}
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is ta...
Set:
Duskmourn: House of Horror
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Exile target artifact, enchantment, or creature with power 4 or greater.
"Strictly speaking, you can't kill ...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Scout
Rarity:
Uncommon
Cost:
{W}
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Detective
Rarity:
Uncommon
Cost:
{1}{U}
Whenever you manifest dread, put a card you put into your graveyard this way into your ha...
Set:
Duskmourn: House of Horror
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{B}
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a ...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Cat Glimmer
Rarity:
Uncommon
Cost:
{3}{W}{W}
Ward {2} (Whenever this creature becomes the target of a spell or ability an o...
Set:
Duskmourn: House of Horror
Type:
Creature — Rat
Rarity:
Common
Cost:
{1}{B}
When Innocuous Rat dies, manifest dread. (Look at the top two cards of your library. Put one onto the b...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Rare
Cost:
{2}{B} // {3}{B}{B}
Unholy AnnexAt the beginning of your end step, draw a card. If you contro...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Nightmare
Rarity:
Uncommon
Cost:
{1}{R}{R}
HasteFear of Being Hunted must be blocked if able.
It makes no effort to hide it...
Set:
Duskmourn: House of Horror
Type:
Artifact Creature — Boar Toy
Rarity:
Uncommon
Cost:
{1}{R}
When Piggy Bank dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice t...
Set:
Duskmourn: House of Horror
Type:
Artifact Creature — Toy
Rarity:
Common
Cost:
{1}{R}
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
You tried to throw ...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Clown Berserker
Rarity:
Uncommon
Cost:
{4}{R}
HasteWhenever you attack, create a 1/1 red Gremlin creature token.
Know your place,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '