Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Fox Glimmer
Rarity:
Uncommon
Cost:
{W}{U}
Enchantment spells you cast cost {1} less to cast.Unlock costs you pay cost {1} l...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Rare
{T}: Add {B}.{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive ...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Assassin
Rarity:
Rare
Cost:
{R}{R}
Razorkin Needlehead has first strike during your turn.Whenever an opponent draws a card, Razor...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Human Clown
Rarity:
Rare
Cost:
{1}{R}{W}
Haste{1}, {T}: Create a token that's a copy of another target creature you control, ...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Raucous Carnival enters tapped unless a player has 13 or less life.{T}: Add {R} or {W}.
They say that those who enter the amusem...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Peculiar Lighthouse enters tapped unless a player has 13 or less life.{T}: Add {U} or {R}.
They say its beckoning beacon leads n...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Abandoned Campground enters tapped unless a player has 13 or less life.{T}: Add {W} or {U}.
They say every inhabitant vanished i...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Strangled Cemetery enters tapped unless a player has 13 or less life.{T}: Add {B} or {G}.
They say that with each new moon, the ...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Neglected Manor enters tapped unless a player has 13 or less life.{T}: Add {W} or {B}.
They say every family who resided there m...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Lakeside Shack enters tapped unless a player has 13 or less life.{T}: Add {G} or {U}.
They say that if you stay in the cabin unt...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Common
Murky Sewer enters tapped unless a player has 13 or less life.{T}: Add {U} or {B}.
They say dripping, hungry things writhe beyon...
Set:
Duskmourn: House of Horror
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{B}
FlashWhen Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.Creat...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Rare
Cost:
{3}{W} // {2}{W}
(You may cast either half. That door unlocks on the battlefield. As a sorcer...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Rare
Cost:
{3}{W} // {2}{W}
(You may cast either half. That door unlocks on the battlefield. As a sorcer...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Mythic
Cost:
{2}{G} // {3}{G}{G}
Walk-In ClosetYou may play lands from your graveyard./Forgotten CellarW...
Set:
Duskmourn: House of Horror
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{U}
Choose one —• Counter target creature or enchantment spell.• Return one or two target creatures and/or encha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '