Set:
Conspiracy: Take the Crown
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{2}
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries ov...
Set:
Conspiracy: Take the Crown
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}
Enchant creatureEnchanted creature can't attack you or planeswalkers you control.Enchanted creatu...
Set:
Conspiracy: Take the Crown
Type:
Creature — Satyr Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Untap target land.
"None can own the land's bounty. The gods made this world for all to sh...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Uncommon
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You ma...
Set:
Conspiracy: Take the Crown
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Set:
Conspiracy: Take the Crown
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Destroy target attacking creature.
Mardu archers are trained in Dakla, the way of the bow. They never miss the...
Set:
Conspiracy: Take the Crown
Type:
Artifact Creature — Unicorn
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color.
Purphoros once loved Nylea, the god of the hunt. His passion ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Elemental Cat
Rarity:
Uncommon
Cost:
{4}{R}
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft rou...
Set:
Conspiracy: Take the Crown
Type:
Creature — Ogre Mercenary
Rarity:
Common
Cost:
{4}{R}
When Crown-Hunter Hireling enters the battlefield, you become the monarch.Crown-Hunter Hirel...
Set:
Conspiracy: Take the Crown
Type:
Creature — Human Knight
Rarity:
Uncommon
Cost:
{2}{W}{W}
Draft Noble Banneret face up.As you draft a creature card, you may reveal it, note its na...
Set:
Conspiracy: Take the Crown
Type:
Conspiracy
Rarity:
Rare
(Start the game with this conspiracy face up in the command zone.)At the beginning of your first upkeep, create a 1/2 white ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '