Set:
Conspiracy
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield ta...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on ...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{G}
Destroy target artifact or enchantment. Its controller gains 4 life.
"The timeless, tireless jaws of nature shall one day devour ...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're ...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefi...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died thi...
Set:
Conspiracy
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication...
Set:
Conspiracy
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}{B}
Destroy target creature or enchantment.
Many who cross Sorin's path come down with a sudden and fatal case of being-in-th...
Set:
Conspiracy
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{B}
As an additional cost to cast this spell, exile X cards from your graveyard.You draw X cards and you lose X life.
His family...
Set:
Conspiracy
Type:
Creature — Elephant
Rarity:
Rare
Cost:
{6}{G}{G}
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each perma...
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{W}
Target creature gains protection from the color of your choice until end of turn.
"Just a moment of perfect grace and sanctity is...
Set:
Conspiracy
Type:
Creature — Zombie
Rarity:
Rare
Cost:
{4}{B}
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in al...
Set:
Conspiracy
Type:
Creature — Spirit Cleric
Rarity:
Common
Cost:
{4}{W}
FlyingWill of the council — When Custodi Squire enters the battlefield, starting with you, each player votes ...
Set:
Conspiracy
Type:
Land
Rarity:
Rare
{T}: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{U}
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '