Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{U}
Counter target instant spell.
"I said we should destroy the Eldrazi. Ugin wanted to return them to stasis. Ugin's argume...
Set:
Battle for Zendikar
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{G}
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single ...
Set:
Battle for Zendikar
Type:
Creature — Human Rogue Ally
Rarity:
Uncommon
Cost:
{1}{B}
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life an...
Set:
Battle for Zendikar
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may return target nonland p...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{7}
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
The continent of Ba...
Set:
Battle for Zendikar
Type:
Creature — Insect
Rarity:
Uncommon
Cost:
{2}{R}
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}
Devoid (This card has no color.)At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature toke...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.{1}, {T}, Sacrifice Ally Encampment: Return targe...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
Landfall — Whenever a land enters the battlefield under your control, choose one —• You may tap or untap target...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Rare
Cost:
{2}{B}{B}
Devoid (This card has no color.)FlyingAt the beginning of your upkeep, sacrifice a creature.Whenever you ...
Set:
Battle for Zendikar
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Ri...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Rare
{T}: Add {C}.Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your ...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{7}
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or...
Set:
Battle for Zendikar
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{4}{R}{R}
FlyingLandfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage ...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Mythic
Cost:
{9}
Your opponents can't cast spells with even mana values. (Zero is even.)Your opponents can't block with creatu...
Set:
Battle for Zendikar
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefi...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi Processor
Rarity:
Rare
Cost:
{5}
When you cast this spell, you may put two cards your opponents own from exile into their owners' grav...
Set:
Battle for Zendikar
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{B}
Landfall — Whenever a land enters the battlefield under your control, choose one —• Target creature gets +1/+0 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '