Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact
Rarity:
Rare
Cost:
{1}{R}
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to ca...
Set:
Commander 2021
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
Equipped creature gets +3/+0 and has trample and lifelink.Equip {3}
"A crafter must imbue her weapon with part of ...
Set:
Kaldheim Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills an...
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{2}
Fire Diamond enters the battlefield tapped.{T}: Add {R}.
The essence of flame to stoke the spirit.
Set:
Double Masters
Type:
Artifact
Rarity:
Common
Cost:
{1}
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I ...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Fo...
Set:
Duel Decks: Elves vs. Inventors
Type:
Artifact
Rarity:
Common
Cost:
{2}
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may s...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {U} or {B}.{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place am...
Set:
Revised Edition
Type:
Artifact
Rarity:
Rare
Cost:
{2}
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Set:
Mirrodin
Type:
Artifact
Rarity:
Common
Cost:
{1}
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colo...
Set:
Fate Reforged
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +3/+2.Whenever a legendary creature enters the battlefield under your control, you may a...
Set:
Zendikar
Type:
Artifact
Rarity:
Common
Cost:
{1}
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"I use ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '