Set:
The Brothers' War Retro Artifacts
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities yo...
Set:
Core Set 2020
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{1}, {T}: Untap another target artifact.{3}, {T}: Target creature can't be blocked this turn.
"Locks want to be opened, and...
Set:
Magic 2013
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
It harmonize...
Set:
Modern Horizons
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add {C}.{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
"The sun banishes darkness every morning....
Set:
Magic 2011
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip {2}
Set:
Outlaws of Thunder Junction
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{1}
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spe...
Set:
Commander Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Sacrifice a creature: Add CC to your mana pool.
"If you work at saving up carcasses, you notice how the joints fit, how...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
As Heraldic Banner enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+0.{T}: Add...
Set:
Core Set 2019
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{4}, {T}: Put a charge counter on Magistrate's Scepter.{T}, Remove three charge counters from Magistrate's Scepter: Take an ext...
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '