Set:
Aether Revolt
Type:
Sorcery
Rarity:
Common
Cost:
{G}
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
It ...
Set:
Aether Revolt
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Put target artifact on the bottom of its owner's library.
"It is folly to believe your precious inventions will endure. All...
Set:
Aether Revolt
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{3}{G}
When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the great...
Set:
Aether Revolt
Type:
Creature — Human Artificer
Rarity:
Uncommon
Cost:
{4}{U}{U}
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activat...
Set:
Aether Revolt
Type:
Creature — Lizard
Rarity:
Mythic
Cost:
{4}{G}{G}{G}
TrampleWhenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for ea...
Set:
Aether Revolt
Type:
Creature — Bird
Rarity:
Common
Cost:
{4}{W}
FlyingWhen Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end o...
Set:
Aether Revolt
Type:
Creature — Insect
Rarity:
Uncommon
Cost:
{3}{B}
FlyingWhen Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatur...
Set:
Aether Revolt
Type:
Artifact — Vehicle
Rarity:
Common
Cost:
{3}
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.Crew 2 (Tap any number of c...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{X}{R}
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
"Being an inventor means knowing how to use the tool...
Set:
Aether Revolt
Type:
Creature — Dwarf Artificer
Rarity:
Common
Cost:
{3}{W}
VigilanceWhen Aether Inspector enters the battlefield, you get {E}{E} (two energy counters).Whenever Aet...
Set:
Aether Revolt
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{B}
Each opponent sacrifices an artifact creature and a nonartifact creature.
Comrades in life. Comrades in death.
Set:
Aether Revolt
Type:
Artifact Creature — Assembly-Worker
Rarity:
Common
Cost:
{5}
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activa...
Set:
Aether Revolt
Type:
Creature — Elf Artificer Druid
Rarity:
Common
Cost:
{3}{G}
When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).Whenever Aether Herd...
Set:
Aether Revolt
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{2}
{4}{W}: Return another target creature you control to its owner's hand.
The streets of Ghirapur have bec...
Set:
Aether Revolt
Type:
Creature — Vedalken Rogue
Rarity:
Uncommon
Cost:
{1}{U}
Flash (You may cast this spell any time you could cast an instant.)Whenever Shielded Aether Thief block...
Set:
Aether Revolt
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{R}{R}
Enchant creature or VehicleAs long as enchanted permanent is a Vehicle, it's a creature in addition to its ...
Set:
Aether Revolt
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: You get {E} (an energy counter).{T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player or planeswalker.
"O...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{B}{R}
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '