Set:
Aether Revolt
Type:
Artifact
Rarity:
Common
Cost:
{1}
{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.When Implement of Combustion is pu...
Set:
Aether Revolt
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{3}
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your libra...
Set:
Aether Revolt
Type:
Creature — Boar
Rarity:
Uncommon
Cost:
{2}{R}{G}
Outland Boar can't be blocked by creatures with power 2 or less.
The vibrant forest of Peema is awash with aet...
Set:
Aether Revolt
Type:
Creature — Elf Warrior
Rarity:
Rare
Cost:
{1}{G}
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controll...
Set:
Aether Revolt
Type:
Artifact — Vehicle
Rarity:
Uncommon
Cost:
{3}
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it...
Set:
Aether Revolt
Type:
Artifact Creature — Shapeshifter
Rarity:
Rare
Cost:
{2}
As Metallic Mimic enters the battlefield, choose a creature type.Metallic Mimic is the chosen type in a...
Set:
Aether Revolt
Type:
Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{U}
When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as lo...
Set:
Aether Revolt
Type:
Creature — Aetherborn Artificer
Rarity:
Common
Cost:
{2}{B}
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorc...
Set:
Aether Revolt
Type:
Land
Rarity:
Common
Submerged Boneyard enters the battlefield tapped.{T}: Add {U} or {B}.
Aether currents in the sky mirror water currents below, including the d...
Set:
Aether Revolt
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
"If nothing else, the Inventors' Fair t...
Set:
Aether Revolt
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{W}{W}
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '