Set:
Aether Revolt
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{6}
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
"It is finished. Now...
Set:
Aether Revolt
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{1}{G}{W}
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlef...
Set:
Aether Revolt
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will b...
Set:
Aether Revolt
Type:
Enchantment
Rarity:
Uncommon
Cost:
{W}{B}
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/...
Set:
Aether Revolt
Type:
Creature — Vedalken Artificer
Rarity:
Common
Cost:
{1}{U}
FlyingWhen Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).Whenever Aethe...
Set:
Aether Revolt
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{B}
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
Re...
Set:
Aether Revolt
Type:
Legendary Artifact Creature — Thopter
Rarity:
Rare
Cost:
{1}
FlyingSacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage ...
Set:
Aether Revolt
Type:
Creature — Dwarf Artificer
Rarity:
Uncommon
Cost:
{1}{W}
{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target ench...
Set:
Aether Revolt
Type:
Legendary Artifact — Vehicle
Rarity:
Mythic
Cost:
{2}
Flying, vigilanceCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}{G}
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from you...
Set:
Aether Revolt
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{G}{G}
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the t...
Set:
Aether Revolt
Type:
Creature — Crab
Rarity:
Uncommon
Cost:
{4}{U}
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
A hermit crab goes through...
Set:
Aether Revolt
Type:
Legendary Planeswalker — Ajani
Rarity:
Mythic
Cost:
{4}{G}{W}
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way...
Set:
Aether Revolt
Type:
Land
Rarity:
Common
Tranquil Expanse enters the battlefield tapped.{T}: Add {G} or {W}.
Beyond the chaos of Ghirapur lies a vibrant world where aether flows thro...
Set:
Aether Revolt
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{3}
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '